![]() Today Metin2 Pservers still exist and although they have long since passed the zenith of attention, they are an integral part of today's network landscape. However, it is also true that the scene, in which the developers gradually networked and everyone knew each other, always split into a part that was commercially oriented and a part that was only open-source oriented, and conflicts were often not avoided as a result could be. Unfortunately, this mechanism has been abused enough times in the past to take money out of players' pockets under some pretense - but that's rarely the case. Willing supporters have the opportunity to purchase coins for a "donation" in the item shop and thereby enable the continued existence of the Metin2 Pserver. This is where the concept of the Metin2 Pserver for self-preservation comes into play. The story is quickly completed and as the level of experience increases, the details become more and more important. The speed that the player needs to master the achievements and challenges that Metin2 offers him is also different. The principle of a Metin2 Pserver is simple and plain: the same content that the official Metin2 Server offers is initially offered free of charge and ideally supplemented with functions that improve the flow of the game. There they advertised their own project, found a suitable team among the many Metin2 Pserver supporters and, as part of the constantly growing community, contributed to the creation of an ever-growing network of private servers that not least trying to fight each other with DDoS attacks. Pserver has become a one-stop shop for all interested gamers and amateur developers. The website "Elitepvpers" plays a not inconsiderable role in this context. and to gain experience in dealing with databases and web servers. (read more)Īre still a platform to get to know the programming languages Lua, Python and Co. It is unclear whether it was greed for profit or pure joy in experimentation that prompted the first server administrators to make their projects, which initially ran via the VPN client "LogMeIn Hamachi" and "Windows Virtual PC", publicly accessible and thus the laying the foundation for what is now dormant on expensive high-performance computers.īut first, Metin2 Pservers were a source of opportunity for teenagers and young adults, who, through this first exposure to what lies behind the Metin2 universe, often paved their way towards computer science studies.Because the private servers were and. RAN OnlineĪs one of the long-lasting games, Ran Online constantly releases new contents and game updates – a proof and a promise that this game is here to stay.The founding of the first private servers, P-Servers for short, came about through the publication of server files, from which the founding fathers of the Metin2 P-Server scene built the foundations of what is today most popular: The game worlds outside the official platforms marketed by the traditional companies. With more than a decade in MMORPG, Ran Online remains a well-loved game as it continuously evolve to cater to the ever-changing desires of the gaming community. The pioneer people behind RAN Online (Dev, Tech, Business, and Service Teams) RAN World (Ran Online GS) Saint Server players in 2011įinally, in 2013, Ran Online extended its service in USA and Canada as it opened Ran Online North America server. Traversing the entire continent of Asia and to reach more players around the globe, Ran Online released Global Service in 2009 – the one we know as the Ran-World (Ran Online GS) today. From then, the game continues to expand in South East Asia with another server opened in Vietnam in 2007. Ran Online continued its growth in 2006 as it opened more servers in Indonesia and in the Philippines, of which the latter has become the biggest market of the game. After a year of commercial release, the game expanded globally and servers were opened in Taiwan, Hong-Kong, Japan, Malaysia and China. With its unique campus theme and user-friendly game play, Ran Online’s popularity instantly spread outside the Korean Peninsula. ![]() RAN Online office building RAN Online team meeting room The game’s beta test started in 2003 and the commercial service finally started in 2004 with Daum Game. MinComs also moved into a new and now it’s current location, DIP Annex Building, Daegu, South Korea. Ran Online Developerįinally in 2002, Ran Online is given birth into the game world. One of promising companies in RPG development, MinComs started to advance 3D Strategy Simulation Game in 1998 and since then, the company was given numerous awards and distinctions in Game Development and Digital Contents Business by various government and private institutions. ![]() (formerly Min Corporation) was established in 1997 in Daegu, South Korea. Ran Online is a massively multiplayer online role-playing game (MMORPG) developed by Min Communications, Inc.
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